Three Points Of View On Fandom, Fan Fiction & Fan Art

Clive Thompson on the Importance of Fan Fiction, Wired.com

Paracosms are the fantasy worlds that many dreamy, imaginative kids like to invent when they’re young. Some of history’s most creative adults had engaged in “worldplay” as children. The Brontë siblings, in one famous example, concocted paracosms so elaborate that they documented them with meticulous maps, drawings, and hundreds of pages of encyclopedic writing.

It now appears that, like the Brontës, kids who engage in paracosmic play are more likely to be creative as adults. In 2002 researchers Michele and Robert Root-Bernstein conducted an elegant study. They polled recipients of MacArthur genius grants — which reward those who’ve been particularly creative in areas as diverse as law, chemistry, and architecture — to see if they’d created paracosms as children. Amazingly, the MacArthur fellows were twice as likely as “normal” nongeniuses to have done so. Some fields were particularly rife with worldplayers: Fully 46 percent of the recipients polled in the social sciences had created paracosms in their youth.

Why would worldplay make you more creative in your career? Probably because, as the Root-Bernsteins point out, it requires practical creativity. Fleshing out a universe demands not just imagination but an attention to detail, consistency, rule sets, and logic. You have to grapple with constraints — just as when you’re problem-solving at work.

Damien Walter: Fandom matters, the guardian.co.uk

It is the emerging culture of fandom, empowered by the internet and social media, that explains the phenomenal success of crowdfunding platforms such as Kickstarter. The platform’s most high profile success stories – The Order of the Stick’s $1m fundraiser, for example – tell only a part of the story. More informative perhaps is author Chuck Wendig, who raised just under $7,000 for the latest instalment in his Atlanta Burns series through crowdfunding. Wendig isn’t a superstar (yet) and doesn’t have a huge established readership (also yet). But what he has gained is the warm regard of a fandom through his Terribleminds blog. Every fan who buys a piece of Wendig gets to feel a real sense of ownership, far more than if they had just walked into a shop and paid for the book itself. In a very real sense Kickstarter makes fans as important as creators, because it is the fans who directly empower the artist to make the art.

Fan Art: An Explosion of Creativity, PBS Off Book

“A lot of people who are into fan art are very talented, and I think one of the appealing parts is that it gives you motivation to perfect your craft of either writing or drawing if there’s an audience for it.” - Brad O’Farrell
The fan art community is one of the most creative and active online. Taking pop culture stories and icons as its starting point, the fan community extends those characters into new adventures, unexpected relationships, bizarre remixes, and even as the source material for beautiful art. Limited only by the imagination of the artist, the fan art world is full of surprises and brilliance.


Featuring:

 

Previously:

Tattoos: Pop Portraits, Japanese Traditional, American Eclectic
Art In The Era Of The Internet: The Impact Of Kickstarter, Creative Commons & Creators Project
Animated GIFs: The Birth of a Medium
Off Book Series One: The Complete Series

 

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Authenticity in Pop Music: Computer Generated Miku Hatsune vs. Marketing Generated Lana Del Rey

Earlier in the week I tweeted a truly fascinating The New Yorker article exploring how urban pop music is constructed. Let’s continue looking at this theme with the latest PBS Idea Channel episode, which asks the question: is Miku Hatsune a more authentic Pop Star than Lana Del Rey?

Lana Del Rey might be “The Girl Who Launched a Thousand Blog Posts” but we think there might be something else really interesting here. How is it that she, a real person, pales in Pop Star Comparison to a computer program? With the rise of Miku Hatsune, a computer generated pop star from Japan, and the recent kerfuffle surrounding Lana Del Rey’s album release, we take a look at what it means to be authentic in today’s music world. Is Miku Hatsune, a piece of software, more authentic than human being Lana Del Rey?

Hosted by Mike Rugnetta
Made by Kornhaber Brown 

Previously on the Idea Channel:

Super Mario Brothers Is The World’s Greatest Piece Of Surrealist Art

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Copy, Transform, Combine: Everything Is A Remix, The Complete Series

For more than a year I’ve been following the documentary series Everything is a Remix, written and remixed by Kirby Ferguson. I’ve posted all the parts of the series so far and today here they are all compiled in one location for easier viewing. This is a must-see series for anyone who produces creative work. 

I am in awe of the amount of work that it clearly took to create this series. I am also highly appreciative of the depth of information presented. If you want further background, including a master list of all the works sampled throughout the series, please visit EverythingIsARemix.info

If you want to support Kirby, and really we all should, check out his next project This Is Not A Conspiracy Theory at Kickstarter


Part 2: Remix, Inc.

Part 4: System Failure

Two extras were created by Rob G. Wilson, with the support of Kirby, to further expand and themes expressed by the series.

Kill Bill

Lastly, always remember that life itself is a remix. 

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

PBS Arts: Off Book, Exploring Cutting Edge Art - The Complete Series

PBS Arts: Off Book is a web-based series that explores cutting edge art and the people that make it. The 13 episode series focuses on the process, motivation and meaning of a new generation of artists. For the pass several months we've been following the series. Here are the 13 episodes compiled in one location. Visit the links to the individual posts to find out more about each episode.

 

Episode 1: Light Painting

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Game of Thrones Transmedia Case Study

Campfire worked with HBO to raise awareness for it’s new show "Game of Thrones", an adaptation of George RR Martin’s epic fantasy novels. To do this, Campfire brought the world of Westeros to life through a series of interactive experiences based around the 5 senses. 

The novels already had a passionate and connected fan base, so the strategy was to activate those fans and have them broadcast their excitement to a wider audience. The campaign managed to atract a large audience to the show, which where then surprised by the many unexpected storytelling twists and turns ultimately leading to that audience reading the books. 

There was a time when pretty much everyone I knew was reading the many thousands of pages that are the novels and all conversations began with a review of progress to ensure no spoilers were shared accidentally.

The second season begins on April 1, and looks to be equally enthralling.  

For more on transmedia do not miss our comprehensive summaries of The Futures of Entertainment conferences FoE4 & FoE5 featuring panels with Campfire staff. 

 

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.