Landing: What I Learned This Week

  • Earlier this week I was in the passenger seat of a friend's car on our way home from a meeting when we witnessed an erratic driver almost driving off the highway, cutting almost fully into other lanes. It was worse than anything I've ever seen on the road. Was the driver drunk? Nope, he was texting the whole time. 
  • Gone Girl by Gillian Flynn was a revelation that I devoured in one sitting. You should read it. Don't Google it, don't look at reviews, just read, blindly, and hang on for the ride.

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Minecraft, Dubstep & the Olympics: Trying To Figure Out What More We Can Do

It's time again to catch up with Idea Channel (seriously, subscribe.) This time host Mike Rugnetta explores the boundaries of what we can imagine, create and do, plus makerbots.

From the Jetsons to Cory Doctorow, science fiction writers of all stripes have imagined a world where any object could be instantly created. Modern economics on the other hand, is built on the principle of competition for scarce resources. And while it may not seem like a video game and printer could alter this economic reality, we beg to differ. Minecraft's creative mode is the perfect vehicle for understanding a Post-Scarcity world; a place where resources are permanently available and constantly regenerated. It shows that with unlimited resources, people end up creating amazing digital structures! Of course, a world of infinitely available resources seems pretty fantastical until you consider the Makerbot and the future of 3D printing. The Makerbot is an at home device that allow you to print real three dimensional objects, meaning a Minecraftian future where you can print anything you want at anytime might not be that far away.
Dubstep. Is. Awesome. While some people may hear noise, we hear amazing musical genius. The aural creativity of Dubstep, and its embrace of inharmonic sounds, makes it the most recent member of the long-established Avant Garde community. There is a long history of avant garde musicians and thinkers promoting the concept of noise and non-instrumental sounds as MUSIC, much to the horror of their audience. But over the past century, changes in technology and music genres have primed listeners, allowing mainstream audiences to enjoy the beautiful noise of Skrillex, Bassnectar & the whole Dubstep movement.
Everyone is obsessed with the Olympics right now, watching these geniuses push the boundaries of their field. Wait, did we say GENIUSES? Yes! We normally associate the word "genius" with intellectual accomplishments, but athletes are geniuses at pushing their bodies to new heights, making the impossibly difficult seem easy and effortless. While it might not seem like it, genius of any kind requires financial and cultural support. In a world where athletes are developed and celebrated, more so than scientists or artists, it makes sense that we turn to the Olympics as a model for fostering genius. 

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Pulitzer & Tony Winner Doug Wright on Objects, Evidence and Writing What You Don't Know

Doug Wright, Pulitzer- and Tony-Award-winning playwright - "I Am My Own Wife," "Quills," "Grey Gardens," & "Hands on a Hardbody" - on The Paul Holdengraber Show.

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

A year inside The Australian Ballet: Episode 5 Music of the Classics

During rehearsals for Onegin at The Sydney Opera House, Senior Artist Amy Harris and Corps de Ballet member Jake Mangakahia talked about a dancer's connection to music and the excitement of performing with a live orchestra. Featuring rare footage from within the pit as the Australian Opera and Ballet Orchestra play Tchaikovsky and wing-side views of Onegin dress rehearsals.

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Notes Towards a Philosophy of Sleep

For sleep is rather extraordinary. If I told you that I had a neurological disease which meant that for eight or more hours a day I lost control of my faculties, bade farewell to the outside world, and was subject to complex hallucinations and delusions – such as being chased by a grizzly bear at Stockport Railway Station – you would think I was in a pretty bad way. If I also claimed that the condition was infectious, you would wish me luck in coping with such a terrible disease, and bid me a hasty farewell.

Of course, sleep is not a disease at all, but the condition of daily (nightly) life for the vast majority of us. The fact that we accept without surprise the need for a prolonged black-out as part of our daily life highlights our tendency to take for granted anything about our condition that is universal. We don’t see how strange sleep is because (nearly) everyone sleeps. Indeed, the situation of those who do not suffer from Tallis’s Daily Hallucinating Delusional Syndrome is awful. They have something that truly deserves our sympathy: chronic insomnia.

Since all animals sleep, we assume it has a biological purpose. The trouble is, we don’t know what that purpose is. There are many theories – energy conservation, growth promotion, immobilisation during hours of darkness when it might be dangerous to be out and about, consolidation of memories – but they are all open to serious objections. William Dement, one of the leading researchers of the last century and co-discoverer of Rapid Eye Movement sleep, concluded from his fifty years in the forefront of the field that “the only reason we need to sleep that is really, really solid, is that we get sleepy.”

Raymond Tallis tackles an exhortation by Christopher Hamilton ​for philosophers to spend more time exploring the phenomenon of sleep. 

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Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.