Aaron Dignan: How to Use Games to Excel at Life and Work

Real life isn't always satisfying, but games almost always are. So how can we take the principles that make Angry Birds so addictive and apply them to work? Games researcher and author Aaron Dignan schools us at the 99% Conference.

Play is nature's learning engine, says games researcher and author Aaron Dignan. In other words, we're hardwired to enjoy games - they're addictive, skill-building, and satisfying. So the question is: How can we integrate game concepts into our work lives to help us push ideas forward? In this talk, Dignan walks us through the principles of creating a great game and suggests ways that we might use them to overcome email exhaustion, spice up workaday meetings, and more.

Aaron's first book is Game Frame: Using Games as a Strategy for Success.

To further explore games and how to incorporate them into your life and work you should check out Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers and the master thesis of the genre Reality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

We always think we invented the future

Two Stanford scholars of the 17th and 18th centuries say the earlier era prefigured the "information overload," with its own equivalents of Twitter, Facebook and Google+. Social networks have been key to almost all revolutions -- from 1789 to the Arab Spring.

Two Stanford scholars of the 17th and 18th centuries say the earlier era prefigured the "information overload," with its own equivalents of Twitter, Facebook and Google+. Social networks have been key to almost all revolutions -- from 1789 to the Arab Spring.

(HT Open Culture

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Creativity Top 5: November 8, 2011

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

MIT Media Lab's Leah Buechley on falling in love with technology

Leah Buechley talks about her High-Low Tech research group at the MIT Media Lab and explains a love for technology based on construction, not consumption. She also explores a kind of digital and analog work, making paper-based interactive pieces. She also touches on themes brought up by yesterday's post, the importance of hand-made technology. 

 

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Made By Hand: The Knife Maker

A project from http://bureauofcommongoods.com, Made by Hand is a new short film series celebrating the people who make things by hand—sustainably, locally, and with a love for their craft. In our second film, we meet writer turned knife maker Joel Bukiewicz of Cut Brooklyn. He talks about the human element of craft, and the potential for a skill to mature into an art. And in sharing his story, he alights on the real meaning of handmade—a movement whose riches are measured in people, not cash. director-producer KEEF director of photography JOSHUA KRASZEWSKI editor MATT SHAPIRO music MICHAEL TRAINOR & NATHAN ROSENBERG music produced at THE DOG HOUSE NYC sound recordist ROBERT ALBRECHT re-recording mixer NICHOLAS MONTGOMERY assistant re-recording mixer JOHN GUMAER gaffer ADAM ORELLANA title design MANDY BROWN special thanks JOEL BUKIEWICZ & CUT BROOKLYN http://thisismadebyhand.com http://cutbrooklyn.com

Made by Hand is a new short film series celebrating the people who make things by hand — sustainably, locally, and with a love for their craft.

Meet writer turned knife maker Joel Bukiewicz of Cut Brooklyn. He talks about the human element of craft, and the potential for a skill to mature into an art. And in sharing his story, he alights on the real meaning of handmade—a movement whose riches are measured in people, not cash. 

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.