Are You A Hipster? Do You Think Video Games Are Art? And Other Important Questions

PBS Idea Channel began this year with a quick look at New Year's resolutions and has continued the work they started last year, asking interesting, eccentric and often hilarious questions and pretty much twisting the worlds of pop culture, technology and art. Needless to say, I love the Idea Channel. 

 

Video Games have finally made it to the Museum of Modern Art, so we thought we'd celebrate and put together a list of our top 5 most artful video games! Not our favorites, mind you. These are the ones that are packed with significance and emotional weight. How does your own list compare with these 5?

 

We all hate hipsters, right? They seem so smug and arrogant, with their ray bans and scarves and ironic t-shirts. Even those who clearly are hipsters still recoil at the label. Embracing irony over earnestness, the key to hipsters is not just what they enjoy, but how they enjoy it. Borrowing from other subcultures, (see: Handlebar mustaches and flannel shirts), hipsters reappropriate these fashion elements as their own. But don't we all do that? Our own fashion came from somewhere, and certainly has been refined. Do we all have a little bit of hipster blood in us?

 

Will Space travel change our perspective on the human condition?

Space, also known as The Final Frontier, has been in our collective dreams and fantasies for decades. Who wouldn't want to blast into space, experience zero gravity, or walk on the moon? But with limited funding to NASA, the day that had been promised to us for years (in addition to flying cars and hover boards), seems no closer now than it did 30 years ago. Could private research and funding be the future of galactic exploration? And maybe once we are all able to see the earth from a distance, we'll all gain some much needed perspective. So keep on truckin' Elon Musk, for humanity's sake.

 

New Year's Resolutions are incredibly hard to keep. Watch this special episode to find out why!

 

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

The end of history and the last website

And so the rhythm of web work, the not-unpleasant repetition of edit-refresh, has changed. Now it’s edit-refresh-refresh-refresh. And with all those refreshes, you’re not just making sure your one single glorious layout looks right; no, that would still be tractable on a rainy day. Instead, you’re making sure the bizarro variant layouts you’ve cooked up for phones and tablets all look right, all unfurl themselves properly from within the same source somehow, the source that started out so simple, so elegant, but now it’s mutated, it’s full of special cases, because if the sidebar moves up to the top of the phone’s little screen, the buttons are going to have to line up in a row, but there isn’t room for all of them, and it’s not really even a sidebar anymore, is it…


Great observations about the web and web development by the fantastic Robin Sloan maker of Fish and writer of Mr. Penumbra's 24-Hour Bookstore.

/Source

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Do We Want the World to End? Is Santa Like Wrestling? & Other Relevant Questions

Some questions from PBS Idea Channel to contemplate as the world doesn't really end.

The 2012 Mayan Apocalypse is… today and there are a lot of people wondering if it's going to happen. Sorry to burst your bubble, but (Spoiler Alert) nothing's going to change. The so-called Mayan long count calendar predication of the apocalypse is based a fundamental misunderstanding of Mayan calendars and society. It's so far off base that scientific and anthropological experts can dismiss it with laugh. Yet, if it's so fundamentally wrong, why do we keep hearing about it? Why are there movies and news casts and websites dedicated to this non-event?
 
Does Santa have more in common with Hulk Hogan than St. Nick? People love Santa. Christmas is the largest holiday in western culture, and Santa Claus is the centerpiece of that holiday (sorry baby Jesus). But even though our understanding of Santa changes as we mature, we still maintain and cultivate our culture's love of him. And to understand why this is, we had to ask: Is our relationship with Santa similar to wrestling? Though (SPOILER) wrestling is more entertainment than sport, we still enjoy watching it. So it begs the question are Santa, Hulk Hogan and the Rock more similar than different?
 
Can you live without your phone? We've all become pretty attached to our cellular devices: it's a GPS, a camera, a game console, a social media portal... and half a million other things, all in our pocket! From concerts to meals to our pets, we process and experience the world through our phone. But as we see in so many mobile phone ads, the representations of these moments (whether its instagrams, foursquare check ins or Facebook shares) seem to be taking over and replacing the experience itself. In this brave new world is the mobile phone a tool, or a filter through which we experience a new reality?
 
You know how chain restaurants always sing some weird unknown birthday tune, instead of the actual Happy Birthday song we know and love? It's because "Happy Birthday To You" is protected by copyright! They are legally not allowed to sing it in public, and neither are you. Copyright was originally created for two reasons: to protect the original creators so they could benefit from their work AND have creative works enter the Public Domain. Unfortunately, the whole system has gotten out of whack with copyright extensions that extend far beyond the life of the creator. The current holder of the Happy Birthday copyright is the Warner Music Group and the original creators of the song stopped having birthdays a long time ago because they're dead. It makes you wonder if copyright law hasn't deviated a bit from it's original intentions. Or maybe you just shouldn't celebrate your birthday in a Red Lobster.
 
Adventure Time is an animated kids show on the Cartoon Network that is super popular, not just with the kids, but with full grown adults too! Why would a bunch of serious adults, including Mike's Mom, watch Adventure Time? We think its because the show taps into our memories of childhood with nostalgia. But this isn't the "I Love the 90's" kind of nostalgia that we normally talk about! We're talking about Romantic Nostalgia which is a confusing emotion, mixing happy and sad, creating a powerful mix that really hits you right in your gut. It adds a ton of emotional depth to an already great kids show, which you should all really watch, because it is AMAZING!
 
Did you know there's a place where you can learn just about anything you'd like? It's true! It's called YOU TUBE! Sure, YouTube has hundreds of thousands of hours of deliciously time-wasting content, but it's a whole lot more than just a black hole of pet videos and FAIL clips. If you know where to go, YouTube has some of the best educational content on the planet! And although watching Kahn Academy all day might be a bit dry, the creativity of YouTube creators has allowed "education" to be transformed in variety of amazing and engaging ways. YouTube probably won't replace schools anytime soon, but it's a pretty rad alternative. So time to stop watching cat videos and get your learn on!
 
The animated GIF has had a long and fascinating history, but the GIF took a giant leap forward this year when it became part of the 2012 Presidential Election! This election season, GIFs of Obama, Romney, Biden and Ryan, populated not only Tumblr and Buzzfeed, but also media heavyweights like The Atlantic, Forbes, and The Wall Street Journal. It became the perfect vehicle to capture a reaction, a gaffe or hilarious election moment and stream it ad infinitum. Will the Graphics Interchange Format swing the election for Obama or Romney? Probably not, but it's a pretty bold step for our pal the GIF!
 

Previously on the Idea Channel:

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Useful Media vs. Entertaining Media

Media, of course, has morphed and expanded, and the change is accelerating. It has grown in both time spent and impact on us. Now, media consumption changes just about everything in our lives, all day long. While a century ago, a few minutes a day might have been spent with a newspaper or reading a letter, today, it's not unusual for every minute of the day to involve consuming or creating media (or dealing with the repercussions of that). Media doesn't just change what we focus on, it changes the culture it is part of.

Another insightful post by Seth Godin. Are we using media or is media using us? 

/Source

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

The Orchestra

Over the years I've shared a remarkable guide to the orchestra, talked about the roller coaster ups and downs of selling an orchestra, showed instruments from the inside and looked at conductors analyzed through motion capture. 

Now I find myself in awe once again through The Orchestra, a fantastic app by Touch Press, makers of educational apps including The Elements, Shakespeare's Sonnets and Leonardo Da Vinci: Anatomy

A glance at the app and it becomes obvious that is was created with great care. In a blog post Touch Press' Creative Director goes behind the scenes and the passion becomes evident:

The first beautiful thing about The Orchestra is the music. For that we thank Haydn, Beethoven, Debussy, Mahler, Stravinsky, and a certain Mr. Berlioz. (Music by these great composers and others was performed for this app by the Philharmonia orchestra, one of the world’s great musical institutions, and also one of its most innovative under the direction of Esa-Pekka Salonen, a big name in such circles.)

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.