The World Through the Eyes of a Transmedia Generation

Participatory culture is a global phenomenon. Young people all over the world are embracing the expressive and distribution resources of the computer to create and share their own cultural materials with each other. In countries all over the planet, they are mixing together local traditions of folk culture with the now globally accessible forms of digital expression in ways which could not have been imagined by previous generations. And as they do so, educators and parents are starting to recognize these creative communities as sites of informal learning which are transforming the ways these teens see themselves and the world. In every country, it is different. In every country, it is the same.

 

 

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

The Evolution of Storytelling - A TEDx Talk by Sean Stewart

Sean Stewart is an award-winning science fiction novelist, a groundbreaking figure in transmedia storytelling, and one of the most experienced and influential writer of Alternate Reality Games (ARGs) in the world. He was an integral part of the creative team behind the ARGs “The Beast” for the film “AI” and “I Love Bees” for the game Halo.

Transmedia, deep media, cross media, whatever you call it, stories being so compelling they transcends the method of delivery have been around for thousands of years. With so many new technologies that interconnect everything a good story is very important for any message to get across.

We’ve only just begun to explore the many new ways in which a story can be told in the twenty first century.

 

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Playing Chess With Kubrick

The scene now shifts to the spring of 1972. I was spending the year at Oxford, and spent some Sundays with the Kubricks. Our interest again turned to chess but this time it was with the imminent match between Bobby Fischer and Boris Spassky in Iceland. One Sunday, Kubrick and I watched Fischer’s interview with Mike Wallace for “60 Minutes.” It was around the time of Fischer’s birthday and Wallace had come with a cake. “I don’t like that kind of cake,” Fischer said graciously. Then he told Wallace how he had learned to play chess. His older sister had taught him the moves. He soon began beating her so he spotted her pieces. Then he said that that no longer worked so he began playing with himself—Fischer vs. Fischer. “Mostly I won,” he commented with no trace of humor.

 

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Museum of London 'StreetMuseum' iPhone App

 

 

 

The Museum of London has launched an iPhone app that enables users to access its extensive art and photographic images of the streets of London

Developed in conjunction with Brothers and Sisters, the free StreetMuseum app utilises the iPhone’s geolocation technology to allow users to hold up their phones to London landmarks and overlay a historic image of it on the real-time image.

This is a great new use of Augmented Reality.

 

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Prequel to Philip K. Dick’s Electric Sheep Hits iPad

 

To get a free sneak peek at the story, fans can eyeball an eight-page digital preview on an iPad, iPhone or iPod Touch. The Dust to Dust app, devised by comiXology and Boom Studios, includes a retail locator bundled with a preorder feature for those who want to purchase physical copies. Learn more about Dust to Dust, and see more cover variants, by clicking the link above.

 

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.