Karloff: the convergence of beauty and ugliness on a typeface

Typotheque has created the best promo I've seen for a typeface. Karloff explores the idea of irreconcilable differences, how two extremes could be combined into a coherent whole, how to combine beauty and ugliness in type design

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Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Scary-Smart People Really Do Accomplish a Lot

A study of 320 people whose test scores prior to age 13 placed them in the top 1 out of 10,000 in reasoning ability shows that their achievements by age 38 were truly dazzling, says a team led by Harrison J. Kell of Vanderbilt University. The group achieved 2,749 awards and significant accomplishments, for an average of 8.6 per person. 24 individuals produced 128 creative written works; 52 produced 1,069 fine-arts achievements (one person generated 500 musical productions); 59 produced 392 science and tech publications; 117 developed software; 31 received more than $25 million in grants; one founded 3 companies; and another raised more than $65 million in private equity investment for his company.

​Source: Who Rises to the Top? : Early Indicators

 

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Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

David Foster Wallace: On Real Freedom

Worship power, you will end up feeling weak and afraid, and you will need ever more power over others to numb you to your own fear. Worship your intellect, being seen as smart, you will end up feeling stupid, a fraud, always on the verge of being found out. But the insidious thing about these forms of worship is not that they’re evil or sinful, it’s that they’re unconscious. They are default settings…

​The really important kind of freedom involves attention and awareness and discipline, and being able truly to care about other people and to sacrifice for them over and over in myriad petty, unsexy ways every day.

​That is real freedom. That is being educated, and understanding how to think. The alternative is unconsciousness, the default setting, the rat race, the constant gnawing sense of having had, and lost, some infinite thing.

​​DAVID FOSTER WALLACE, IN HIS OWN WORDS | More Intelligent Life

 

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Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Agony & Ecstasy: A Year with English National Ballet

Previously I shared the secret lives of dancers and looked at a year at The Australian Ballet. Recently I discovered a three-part documentary filmed in 2010 by the BBC following the English National Ballet as they stage a production of the most famous ballet, Swan Lake, with a Visa-challenged and therefore missing prima ballerina; address injuries and challenging casting choices for a production of Romeo and Juliet; and lastly, speed towards opening night of their biggest moneymaker, The Nutcracker, with a brand-new, incomplete, let alone ready, production. 

During the 2001-2002 season I worked with American Repertory Ballet, which included doing the marketing and subscription operations for many performances of a brand new The Nutcracker. Watching the third episode of this series brought back vivid memories of the process of staging and selling what is without a doubt the key financial production of any dance company.

In the first episode, we follow the production of Swan Lake at the Royal Albert Hall and its enormous cast of new and experienced dancers longing for recognition. When choreographer Derek Deane puts his reputation on the line by casting a talented but inexperienced young dancer with a world-class guest ballerina, the challenge is on. Derek demands absolute perfection, and all the dancers are under pressure to meet his high standards

We join the company as they fight to finish their most ambitious production of the year - Rudolf Nureyev's Romeo & Juliet. From tensions on stage to challenging rehearsals using real weaponry, the men are performing for their lives. The company are already undermanned so it's crucial that no dancers are injured, but it's only a matter of time before the demanding schedule takes its toll.

The final episode offers a raw and revealing insight into English National Ballet, one of the world's premier ballet companies, at the climax of one of its most demanding years. From injury and pain to success and elation, the series exposes the storm behind the calm of big ballet productions.
Wayne Eagling has a highly demanding job as the artistic director of English National Ballet, looking after the 64 dancers that produce eight ballets a year. He has also decided to put his neck on the line by creating his first full length ballet for the company - The Nutcracker. As the company's crucial and lucrative Christmas production, there is no room for error and Wayne must complete the two hour ballet on an extremely tight schedule.
The film follows the creative processes of a choreographer under pressure and a new production fighting against time. With an important audience of critics, donors and government officials expected on opening night, the show must be finished. But with rehearsals running late and severe snow disrupting the making of the sets, it seems the dancers, costume-makers and technical staff are all fighting for stage time right up until the curtain rises.

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

The Art of Illustrations, Web Comics and 3D Printing

​Continuing the week's look at PBS Digital Studios, today we catch up with PBS Off Book. Last time we took a look at Off Book I shared mini documentaries on creative coding, graphic design and other great explorations. Today we look at illustrations, web comics, 3D printing and competitive gaming

​The internet has given birth to yet another new medium: webcomics. Moving beyond the restrictions of print, webcomic artists interact directly with audiences who share their own unique worldview, and create stories that are often embedded in innovative formats only possible online. Sometimes funny, sometimes personal, and almost always weird, web comic creators have taken the comic strip form to new, mature, and artistic heights.

Much attention has been paid to 3D Printing lately, with new companies developing cheaper and more efficient consumer models that have wowed the tech community. They herald 3D Printing as a revolutionary and disruptive technology, but how will these printers truly affect our society? Beyond an initial novelty, 3D Printing could have a game-changing impact on consumer culture, copyright and patent law, and even the very concept of scarcity on which our economy is based. From at-home repairs to new businesses, from medical to ecological developments, 3D Printing has an undeniably wide range of possibilities which could profoundly change our world.

Illustrators articulate what a photograph cannot. Using an array of techniques and styles, illustrators evoke stories and meaning in a variety of mediums, from editorial illustration in magazines and newspapers, to comics books, to activist media. And as their tasks over the years have become less informational and more expressive, their individual voice as artists becomes all the more critical and beautiful, revealing an exciting and awe-inspiring age of illustration.

As games have increased in sophistication, they have become a stage for ever higher displays of human skill and brilliance. The result is a tier of the gaming world filled with startling disciplined, talented, and highly competitive players. Born out of arcade tournaments and LAN parties, the world of competitive gaming is now entering a mature phase, featuring major global events attended by thousands and watched by millions online. With valuable sponsorship and prize money of increasing value, competitive gaming is claiming a space similar to that of traditional sports. This new industry is still in its early stages, developing broadcasting models and negotiating the culture of its widening audience. But whether it's fighting games or MOBAs, the players and spectators are passionate, and individuals and leagues are working hard to elevate e-sports into the highest echelons of human achievement.

 

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.